Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players.

Monday, December 17, 2007

What Happened to Me?

I don't suppose there is anyone still out there that reads this. But just in case I'm not dead. I've just been really busy.

Highlights:

New job at Deakin University - I'm a Research Fellow in Literacy Education

Hundreds of hours playing Nintendo DS, Playstation 2, and Xbox (and a few PC games also)

The blogs staying alive until I finish my PhD at least.

About Me

This blog started as a PhD blog, for my project 'Global Rhythms: Video games and the Transformation of Play'. It finally become a book. This is a "historic" record of the trials a tribulations.